Level design
From FreeGameDevWiki
Levels are meant to be challenging and entertaining. A level designer needs to be able to conform with architecture and natural elements and to wrap them into a level.
Designing levels
Level design is the art of using concept art and art assets to create levels
Art assets can be environmental sounds, models, textures, etc. In professional game development, assets are produced by environment artists. Level designers can recycle existing free assets or mix them with their own art.
Level design tools
| Application name/link | Native format1 | Imports2 | Exports3 | Coop4 | Details | License |
|---|---|---|---|---|---|---|
| GTKRadiant | .map | .obj (broken?) | No | Standard Quake/Q2/Q3 and Co. BSP level editor | GPL | |
| NetRadiant | .map | .obj (broken?) | No | Community fork of GTKRadiant 1.5 and q3map2 | GPL | |
| Quark | .map | No | BSP level editor for several (older) games | GPL | ||
| Sauerbraten | .ogz | .cgz | .obj | Yes | Game engine and editor | zLib |
1Native file format, if any 2Importable file formats 3Exportable file formats 4Allows cooperative map editing
